[PD-dev] [PD] [PD-announce] Pd 0.513 test5 released

Dan Wilcox danomatika at gmail.com
Tue Nov 3 19:02:21 CET 2020



> On Nov 3, 2020, at 6:04 PM, pd-dev-request at lists.iem.at wrote:
> 
> Message: 2
> Date: Tue, 03 Nov 2020 18:03:59 +0100
> From: IOhannes m zmölnig <zmoelnig at iem.at <mailto:zmoelnig at iem.at>>
> To: pd-dev at lists.iem.at <mailto:pd-dev at lists.iem.at>
> Subject: Re: [PD-dev] [PD] [PD-announce] Pd 0.513 test5 released
> Message-ID: <33E1D9D9-D44A-46DE-B598-B6DD3B49E6C4 at iem.at <mailto:33E1D9D9-D44A-46DE-B598-B6DD3B49E6C4 at iem.at>>
> Content-Type: text/plain; charset=utf-8
> 
> Am 3. November 2020 15:37:38 MEZ schrieb Dan Wilcox <danomatika at gmail.com <mailto:danomatika at gmail.com>>:
>> Main point is that the 64 bit build needs the 64 bit Tk.
> 
> sorry for being dumb, but: why?

Why not?

> I agree that its probably preferred to have matching architectures between Pd-core and Pd-GUI, but is it a requirement?

I would say yes.

> afaict the problem lucarda is describing comes mostly from the fact that wish.exe and pdfontloader.dll have different archs. (or is this what you were saying).

Yes, that's what I was saying. If previous versions of the windows 64 bit build worked fine with a 64 bit pdfontloader, then it's because Pd game with a 64 bit tk, so it follows that is what's needed in this case.

--------
Dan Wilcox
@danomatika <http://twitter.com/danomatika>
danomatika.com <http://danomatika.com/>
robotcowboy.com <http://robotcowboy.com/>



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