[PD] [gogins at pipeline.com: Re: [Csnd] Csound vs PD]

pix pix at test.at
Thu Aug 16 15:29:08 CEST 2001


this might already be the case... while experimenting with the
pipewrite/piperead mp3 streaming and runnning with -nosound, pd
occasionally seems to get progressively ahead of the stream... (latency
increases with time).

it's possible that this is being caused by some other factor tho.

pix.



On Thu, 16 Aug 2001 13:15:35 +0200
Krzysztof Czaja <czaja at chopin.edu.pl> wrote:

> hi,
> 
> has anybody wondered if having just the opposite to what Michael Gogins
> wanted, ie. the possibility of faster than real-time rendering, would be
> worth making a simple, small and localized addition to m_scheduler()
> function.  Like changing its nodacs flag-argument into a more general
> 'time_source' enum-argument, and providing a case of moving time forward
> as soon as all computations are done.  But maybe nobody will ever use Pd
> in batch processing...
> 
> Krzysztof
> 
> Frank Barknecht wrote:
> [...]
> > From: gogins at pipeline.com
> [...]
> > What I meant is "out of real time." In other words, if there are too
> many instruments running to work in real time, so that a performance
> would experience dropouts, the performance can still be saved as a
> soundfile without dropouts, even if it takes, for exmaple, ten minutes
> to render a 2 minute piece.
> [...]
> 
> %%%%%
> % actually this one was then answered on Csound list:
> 
> Simon Kirby wrote [quoting Pd docs]:
> [...]
> > "If Pd gets late with respect to real time, gaps (either occasional or
> > frequent) will appear in both the input and output audio streams. On
> the
> > other hand, disk strewaming objects will work correctly, so that you
> may
> > use Pd as a batch program with soundfile input and/or output. The
> "-nogui" and
> > "-send" startup flags are provided to aid in doing this. "
> > 
> > This kind of behaviour is common among various real-time audio
> programs
> > I've used. For example, in Buzz it is common to record a performance
> to
> > disk while playing - even if there are loads of dropouts these do not
> show
> > up in the resultant file.



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