[PD] pseudo connections

Mark Danks mdanks at Stormfront.com
Wed Oct 31 17:26:32 CET 2001


  This is how GEM works, by the way.  When you turn on rendering, it sends a
query message out of the gemhead, and then builds the rendering graph.  For
actual rendering, GEM does not use the pd connections between the objects,
but has a network built up that the GemMan (gem manager) deals with.

Later, Mark

==============================
= mdanks at stormfront.com
= Technical Director PS2/XBox
= http://www.danks.org/mark
==============================
 

> -----Original Message-----
> From: Miller Puckette [mailto:mpuckett at man104-1.ucsd.edu]
> Sent: Tuesday, October 30, 2001 10:24 PM
> To: Thomas Grill
> Cc: Pd-List
> Subject: Re: [PD] pseudo connections
> 
> 
> Hi all,
> 
> If you happen to be able to write methods for the connected 
> objects, just
> send them some kind of "probe" message that causes them to 
> announce themselves
> to you.  But if you're wanting to find out what among all 
> possible Pd objects
> you're connected to, you'll have to go adding code to m_obj.c to chase
> the links down...
> 
> cheers
> Miller
> 
> On Mon, Oct 29, 2001 at 11:21:17PM +0100, Thomas Grill wrote:
> > Hi list,
> > i plan to program an external object which should be able 
> to find out which
> > objects are connected to its inlets and outlets. How can i 
> retrieve the
> > adresses of the respective object structures?
> > 
> > thanks in advance,
> > Thomas
> > 
> 



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