[PD] pseudo connections
Mark Danks
mdanks at Stormfront.com
Wed Oct 31 17:26:32 CET 2001
This is how GEM works, by the way. When you turn on rendering, it sends a
query message out of the gemhead, and then builds the rendering graph. For
actual rendering, GEM does not use the pd connections between the objects,
but has a network built up that the GemMan (gem manager) deals with.
Later, Mark
==============================
= mdanks at stormfront.com
= Technical Director PS2/XBox
= http://www.danks.org/mark
==============================
> -----Original Message-----
> From: Miller Puckette [mailto:mpuckett at man104-1.ucsd.edu]
> Sent: Tuesday, October 30, 2001 10:24 PM
> To: Thomas Grill
> Cc: Pd-List
> Subject: Re: [PD] pseudo connections
>
>
> Hi all,
>
> If you happen to be able to write methods for the connected
> objects, just
> send them some kind of "probe" message that causes them to
> announce themselves
> to you. But if you're wanting to find out what among all
> possible Pd objects
> you're connected to, you'll have to go adding code to m_obj.c to chase
> the links down...
>
> cheers
> Miller
>
> On Mon, Oct 29, 2001 at 11:21:17PM +0100, Thomas Grill wrote:
> > Hi list,
> > i plan to program an external object which should be able
> to find out which
> > objects are connected to its inlets and outlets. How can i
> retrieve the
> > adresses of the respective object structures?
> >
> > thanks in advance,
> > Thomas
> >
>
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