[PD] Gem with a Voodoo3
Søren Bovbjerg
bovbjerg at musik.auc.dk
Wed Mar 20 18:12:35 CET 2002
I had a Voodoo Banshee once, however it was not able to render into a
window - so I was no success. I don't know about the Voodoo3 though (being
able to render into a window).
The screen had to be set to 16bit resolution for OpenGL operations,
otherwise it would use software rendering instead. I also placed
openGL32.dll on top of the native software renderer dll which resides in
\windows\system.
HTH
Soeren
> Has anyone had any success using Gem with the Voodoo3 based cards? I've
> tried several different drivers. I've also put serveral different
> openGL32.dll's into bin directory (the one with pd.exe). PD/Gem starts up
> okay, but when I open a sample patch and hit render it goes so
unbelievebly
> slow I can barely move my mouse. If anyone has any suggestions for things
I
> could try it would be greatly appreciated
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