[PD] Re: [PD-dev] Circular Line object?

pix pix at test.at
Mon Jan 27 00:30:05 CET 2003

hey, cool problem... 

it's not really a dev question tho, because you can do it within pd with
some number juggling. attached is an example.

it just gets every number into a form which is +/- 180 from the last known
value of the line (which is run through mod so it is always 0-360).


On Fri, 24 Jan 2003 21:27:35 -0500
bbogart at ryerson.ca wrote:

> Hello all,
> I'm working with a lot of angles in my current project (0-360degrees
> where 0 is the same point as 360)
> I want to tween between one angle and another. If my initial angle is 10
> degrees, my desination angle is 270 degress. I want an object which will
> take the shortest route around the circle to tween to the desination
> angle. If I use "line" I have my angle go from 0-90-180-270 Clock wise
> when I want it to go 10-0-270 Counter clockwise. The line object does
> work, but only when the angles differ by less than 180 degrees. So the
> question is how do I make a patch which tweens the angle by the
> shortnest distance?
> Any help would would be appreciated.
> In case your hoping I'm not talking about a rotating object so I can't
> just use a negative rotation angle.
> Thanks
> Ben  
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