[PD] Objects with the same name.
eskogen at usfamily.net
Sat Apr 12 08:11:15 CEST 2003
this has been a problem for a long time. for instance, the counter
object, which is in GEM and also cyclone (i think). regarding that
object specifically, Pd's library loading is case specific, right?
perhaps simply renaming the cyclone max-style object from "counter" to
"Counter" would be a nice idea? it's something i've been thinking
about... it's a hassle!! i never know which "counter" people are using
when i use their patches...
Alex from idoia wrote:
> Just open the C script in a text editor and search and replace 'limiter'
> by 'limiter_z' for exemple, then in the make file do the same and
> recompile, it should work.
> *From: *"Jordan J" <buck at defaced.net>
> *Date: *Fri, 11 Apr 2003 19:17:35 -0500
> *To: *"PD List" <pd-list at iem.kug.ac.at>
> *Subject: *[PD] Objects with the same name.
> I noticed that the Zexy library contains an object called limiter~.
> This object and the limiter~ external have the same object name so
> when I try to load the limiter~ object I'm guessing it loads the one
> that appeared in the pd startup command line first. Is there a way
> to use both without recompiling one or the other? Renaming the
> limiter~.dll doesn't work as I'm sure the actual object name is
> defined with in the code. Any help would be appreciated :/
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