[PD] send~/throw~ versus patch cord

Guilherme Carvalho guilherme at wanadoo.fr
Fri Jun 20 19:26:36 CEST 2003


Wow, what a difference.

Thanx pix.

Guilherme
----- Original Message -----
From: "pix" <pix at test.at>
To: <pd-list at iem.at>
Sent: Thursday, June 19, 2003 3:41 PM
Subject: Re: [PD] send~/throw~ versus patch cord


> i jsut did a test with nqpoly4, using two grains that were identical
> except one had an extra throw-catch pair in it. the one with the throw
> catch pair started to max out my system (119% cpu) with 300 voices, but
> the straight connected one was still getting only about 68% cpu. a grain
> using an s~/r~ connection did only slightly better than throw/catch, using
> about 115% cpu.
>
> pix.
>
> On Thu, 19 Jun 2003 11:21:10 +0200
> "Guilherme Carvalho" <guilherme at wanadoo.fr> wrote:
>
> > Hello list,
> >
> > I was wondering: is using a lot of throw~/catch~ pairs (or s~/r~) more
> > expensive in terms of CPU than connecting objetcts directly with cords?
> > Things do look better without all the criss-crossing, but I must save
> > all I can in terms of CPU.
> >
> > Thanks in advance,
> > Guilherme
> >
>
>
> --
>
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