[PD] Structures without random
matthijs at devdsp.net
matthijs at devdsp.net
Sun Aug 10 11:46:27 CEST 2003
My naive way of creating pseudorandom systems is to have a bunch of
"LFOs" running at different speeds. The more "LFOs" you have, the more
"random" it gets, even though it's still somewhat cyclical.
On Sat, Aug 09, 2003 at 04:13:08PM -0700, Bradon Webb wrote:
> Hello,
>
> I am curious as to what type of structures everyone
> uses for controling data. There are probably millions
> of ways of answering this and there will always be new
> ways of thinking about it. As much as I try to avoid
> it I inevitably find myself putting one or two types
> of random components in a patch to control a variable
> paramater somewhere. This is because I want to get
> some numbers running through the system. This seems
> to be the quickest way to do this. With the patch I
> usually only interface with a mouse, and so that means
> if I plan on having multiple things happen, I need a
> way to automate them. I have buit a step sequencer,
> and a data recorder that will record atoms to a table
> and play it back in the same order at variable speeds.
> But I had a someone suggest that I look into chaotic
> systems as opposed to random systems. I am not sure
> what a chaotic system means though? It seems as
> though the way I am looking at it is more black and
> white, like there is either complete structure, or
> complete randomness. Can someone help me get out of
> this box I have put myself in????
>
> Bradon~
>
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--
take care,
Matthijs de Jonge
http://devdsp.net - news and resources for computer musicians
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