[PD] max -> pd jitter -> gem etc.
cgc at humboldtblvd.com
Mon Oct 20 07:04:59 CEST 2003
>Im trying to port some of my jitter patches to Gem, and found myself asking:
>is there an object in PD (or an external), that is the equivalent of matrix?
Not really. All of the buffers for video are handled internally.
>essentially I want to be able to make a sort of video patch bay and
>be able to shoot video to subpatches and route them around as
>needed, (ie pix_filmYUV to some abstracted router, to say,
>yuv_adjust etc etc. however I dont want anything hard coded/patched
>so to speak.
>The matrixctrl/matrix is essentially what I would love to have.
GEM messages work with send/receive objects. Maybe those can be of
use for routing? i've done that with max and pd long before the max4
matrix routing objects were available.
The yuv_ objects are deprecated now, and their functionality has been
rolled into the pix_ objects. you can use both YUV and RGB
color-spaces with most pix_ objects. the version of GEM in CVS has
color-space switching for both pix_film and pix_video. YUV is of
course still much faster than RGB.
>id be more than happy to send my max patch out so someone can
>decypher what it is I mean =).
sure, why not. i don't have jitter but i do have max 4.2.
>also, is there any planned native PD for OS X editor in the work? Im
>enjoying being able to use paradiddle for make a nice front end for
>my patch, but id love to have something that looks as good (well,
>better than), max. sorry if saying that is a faux pas, but tcl/tk
>isnt exactly the best on OS X.
there aren't any 'native' editors for pd - only tcl/tk. i'm all for
better GUI tools, and GEM needs some heavy duty ones that can deal
with large vertex arrays and the like. the problem is making them
cross-platform and still run well.
>thanks for any input.
>PD really shines. Gem and PD run faster and smoother on OS X that
>most (if not all) similar video tools. I cant wait to see where
yeah it's all that Altivec. we've done a lot of tuning for OSX and
there's more on the way.
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