[PD] gem renderchain question..

doktorp doktorp at mac.com
Sun Oct 26 15:55:16 CET 2003


ill try the pix_separate as cgc noted. I didnt see that listed anywhere 
in the docs. *shrug*

oh well.

as far as turning on and off the effects on a renderchain, at least, in 
jitter, there is overhead for even passing through an effect that is 
off. there is a 'passthrough' command , similar to natos 'thru', but 
even that has overhead. =(

so thats what I was trying to avoid.

GEM: Graphics Environment for Multimedia
GEM: ver: 0.87+cvs
GEM: compiled: Aug  6 2003

is this new enough to have that new message system?, and how often does 
the OS X image installer get updated (that is what I used)? and how 
clean will it do an upgrade? (IE replace/overwrite etc old externals.)

I have noticed that after playing for a while with routing gem chains 
here and there (is gem-chain even the right name.. ?), that the video 
would get a bit messed up.

Ive also managed to crash PD/Gem quite a bit. who do I send crashlogs 

ill try '0,1' to gemwin, and hope it doesnt make it stutter.

thanks for all the help folks. this list is most helpful


On Oct 26, 2003, at 9:41 AM, B. Bogart wrote:

> Bouncing Gem chains like this does not work very well...
> One thing to try is to send the gemwin a 0,1 message (to turn off and 
> then
> immidiatly on rendering) this syncs things in most situations when your
> breaking and reconecting chains.
> This was required in gem 0.87, but the CVS message system for Gem is
> different, and you should not need to do this.
> Also in .87 I noticed that when you change a gem chain with a video as 
> a
> texture you will lose the texture if the video is NOT playing, if the 
> video
> is playing the texture does get retained by the new chain... go figure.
> Most effects you can turn on and off by sending a 1-0 message I 
> think... you
> could try playing with that.

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