[PD] gem renderchain question..
doktorp
doktorp at mac.com
Sun Oct 26 15:55:16 CET 2003
Hi,
ill try the pix_separate as cgc noted. I didnt see that listed anywhere
in the docs. *shrug*
oh well.
as far as turning on and off the effects on a renderchain, at least, in
jitter, there is overhead for even passing through an effect that is
off. there is a 'passthrough' command , similar to natos 'thru', but
even that has overhead. =(
so thats what I was trying to avoid.
GEM: Graphics Environment for Multimedia
GEM: ver: 0.87+cvs
GEM: compiled: Aug 6 2003
is this new enough to have that new message system?, and how often does
the OS X image installer get updated (that is what I used)? and how
clean will it do an upgrade? (IE replace/overwrite etc old externals.)
I have noticed that after playing for a while with routing gem chains
here and there (is gem-chain even the right name.. ?), that the video
would get a bit messed up.
Ive also managed to crash PD/Gem quite a bit. who do I send crashlogs
to?
ill try '0,1' to gemwin, and hope it doesnt make it stutter.
thanks for all the help folks. this list is most helpful
-dok
On Oct 26, 2003, at 9:41 AM, B. Bogart wrote:
> Bouncing Gem chains like this does not work very well...
>
> One thing to try is to send the gemwin a 0,1 message (to turn off and
> then
> immidiatly on rendering) this syncs things in most situations when your
> breaking and reconecting chains.
>
> This was required in gem 0.87, but the CVS message system for Gem is
> different, and you should not need to do this.
>
> Also in .87 I noticed that when you change a gem chain with a video as
> a
> texture you will lose the texture if the video is NOT playing, if the
> video
> is playing the texture does get retained by the new chain... go figure.
>
> Most effects you can turn on and off by sending a 1-0 message I
> think... you
> could try playing with that.
>
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