[PD] open/closing patch

d dieb13 at klingt.org
Mon Nov 3 23:03:01 CET 2003

> I'd be interested in how the live performers here handle this.  What
> do you do when you have to play for several hours? Do you just use one
> large patch with loads of abstractions that get [switch]ed on and off?

there are quite some dropout issues with pd when playing live:
open (sub-)patches, load soundfiles to buffers, gui-actions under high 
load (eg. drawing in arrays)...

my personal approach to computermusic is to explore errors and glitches 
so pds little disadvantages are welcome and i try to play with them. i 
think a live-performance at the edge of crashing can give interesting 
results, but this can't be a general approach.

correct me if i'm wrong, but as far as i can judge pds architecture 
these issues are fundamental design problems about the way pd does (not) 
use threads and does (not) seperate gui-, file- and signal computation.

i fear, if you want to be on the safe side, either you have to
*) be very careful when loading files or fiddling around with patches+guis
*) additionally use other/external sound-sources to camouflage the problems.
*) use extremly high latencies and buffers and pray.



Military intelligence is a contradiction in terms.
                 -- Groucho Marx

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