[PD] gem -- antialiasing?

Josh Steiner josh at vitriolix.com
Thu Nov 13 19:29:49 CET 2003


rat at telecoma.net wrote:

>>http://eds.org/~joschi/r/spiral.png
>>
>>any suggestions as to how i could get the spheres to renderf a bit 
>>smoother and get antialiasing like in the jitter screenshot?
>>    
>>
>
>it seems to me that u could use more slices for the spheres of your patch.
>sphere has 2 creation arguments: sice and slices.
>look at /gem/examples/01.basic/06.sphere.pd
>
>best
>
>erich
>
>
>  
>
thanks.  i've tinkered with the number of slices, but thats not really 
what i'm taling about.  if you look at the top center of my screenshot, 
there are two balls which have each single white pixels towards their 
upper left... when this is animated you see these little white pixels 
flashes on lots of the balls and it makes it look pretty messy. 

also, no matter how many slices you have, you still get the jagged 
pixels where the edges of the ball meet the black background unless you 
have antialiasing like in the jitter screen.

chris clepper responded off list to suggest doing 
[alpha]->[polygon_smooth]->[geos] which produces these results:

http://eds.org/~joschi/r/spheres_trans.png

so this makes the spheres translucent, but he edges of them are still 
jagged and not antialiased.

btw, i'm using gem-cvs-2003-08-11.zip

thanks all!

-Josh

-- 
____________________________________________________
independent u.s. drum'n'bass -- http://vitriolix.com








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