[PD] gem -- antialiasing?

cgc at humboldtblvd.com cgc at humboldtblvd.com
Thu Nov 13 21:05:46 CET 2003


Quoting Josh Steiner <josh at vitriolix.com>:

> thanks.  i've tinkered with the number of slices, but thats not really
> 
> what i'm taling about.  if you look at the top center of my screenshot,
> 
> there are two balls which have each single white pixels towards their 
> upper left... when this is animated you see these little white pixels 
> flashes on lots of the balls and it makes it look pretty messy. 
> 
> also, no matter how many slices you have, you still get the jagged 
> pixels where the edges of the ball meet the black background unless you
> 
> have antialiasing like in the jitter screen.
> 
> chris clepper responded off list to suggest doing 
> [alpha]->[polygon_smooth]->[geos] which produces these results:
> 
> http://eds.org/~joschi/r/spheres_trans.png
> 
> so this makes the spheres translucent, but he edges of them are still 
> jagged and not antialiased.
> 

What hardware are you using?  The ATI 95/96/97/9800 do not support polygon
anti-aliasing in hardwarer anymore.  They do support FSAA, and I have added this
capability to GEM, but it had only been tested on OSX.  If you are able to
compile GEM for Windows just change the define around the ARB_multisample code
in GemMan.cpp.

To make the spheres not transparent then add a [color 1 1 1 1] to the chain. 
The fourth argument is for alpha and will modify the transparency of the objects
in that chain.

cgc

ps - my mails don't always seem to make it to the list.  you can forward this
reply if it fails to reach the list.



> btw, i'm using gem-cvs-2003-08-11.zip
> 
> thanks all!
> 
> -Josh
> 
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