[PD] gem -- antialiasing?
cgc at humboldtblvd.com
cgc at humboldtblvd.com
Thu Nov 13 21:05:46 CET 2003
Quoting Josh Steiner <josh at vitriolix.com>:
> thanks. i've tinkered with the number of slices, but thats not really
>
> what i'm taling about. if you look at the top center of my screenshot,
>
> there are two balls which have each single white pixels towards their
> upper left... when this is animated you see these little white pixels
> flashes on lots of the balls and it makes it look pretty messy.
>
> also, no matter how many slices you have, you still get the jagged
> pixels where the edges of the ball meet the black background unless you
>
> have antialiasing like in the jitter screen.
>
> chris clepper responded off list to suggest doing
> [alpha]->[polygon_smooth]->[geos] which produces these results:
>
> http://eds.org/~joschi/r/spheres_trans.png
>
> so this makes the spheres translucent, but he edges of them are still
> jagged and not antialiased.
>
What hardware are you using? The ATI 95/96/97/9800 do not support polygon
anti-aliasing in hardwarer anymore. They do support FSAA, and I have added this
capability to GEM, but it had only been tested on OSX. If you are able to
compile GEM for Windows just change the define around the ARB_multisample code
in GemMan.cpp.
To make the spheres not transparent then add a [color 1 1 1 1] to the chain.
The fourth argument is for alpha and will modify the transparency of the objects
in that chain.
cgc
ps - my mails don't always seem to make it to the list. you can forward this
reply if it fails to reach the list.
> btw, i'm using gem-cvs-2003-08-11.zip
>
> thanks all!
>
> -Josh
>
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