[PD] Re: [GEM-dev] Gem: the nVidia bug with pix_film

chris clepper cgc at humboldtblvd.com
Wed Aug 4 23:22:28 CEST 2004

Try using non-rectangle textures and/or RGB textures.  This will work, but
introduce a performance hit.  My guess is that pix_movie is defaulting to one
of these settings for some reason.


Quoting Etienne Desautels <titi at sat.qc.ca>:

> Hello list,
> a few weeks ago, I ask you about the bug with pix_film and the nVidia 
> cards. Cgc told me that it was a know bug and suggest me to buy an ati 
> card. It could be an option but I would really prefer if I can use my 
> nvidia card.
> As I say before, I don't have the bug with pix_movie and I can correct 
> it with pix_film by turning off an on the rendering of the gemwin after 
> the movie is loaded. Also, I don't have the bug with the 0.87 version 
> of gem.
> In view of this facts I was thinking that it could be surely be 
> possible to find a way to avoid the bug. I did a few test by modifying 
> gem and recompile it but without any success. But I'm far from a 
> C++/openGL/carbon guru.
> I would really appreciate some help on this subject!
> Maybe I'm wrong but I feel it's probably just a small difference in the 
> way the video is transfer to a texture between pix_movie and pix_film 
> that avoid the bug in pix_movie and when I think about it I start 
> having problem sleeping!
> Thanks
> Etienne
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