[PD] infinite zoomer feedback

siggmuss siggmus at fastmail.fm
Tue Oct 19 22:26:41 CEST 2004


hi Peter and list  many thanks for your help and examples, im making
some awesome stuff with this!!!

well i have a new question... maybe you can help me:
the idea of the patch is a camera that travels to weird places, 
i have a problem with this because if i change the parameters of the
translateXYZ , rotateXYZ, it affects the whole structure, and i was
wondering if there is any way of affect just the incomming ones. for
example i want that when i change those parameters ,
begin affecting to geos that are far away (not all the structure at the
same time) , so all the structucture will  change progresively .
i have no idea of doing this. any idea would be nice
thanks

here is the patch!

#N canvas 527 96 478 538 12;
#X obj 16 40 gemwin;
#N canvas 313 511 834 348 init 0;
#X obj 45 213 outlet;
#X obj 45 80 loadbang;
#X msg 45 120 fogmode 1 \, fog 0.5 \, color 0.2 0 0.5 \, fogcolor 0.2
0 0.5 \, lighting 1;
#X connect 1 0 2 0;
#X connect 2 0 0 0;
#X restore 16 14 pd init;
#X obj 38 115 gemhead;
#X obj 75 42 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
;
#N canvas 836 52 458 308 light 0;
#X obj 43 35 gemhead;
#X obj 43 75 world_light;
#X obj 126 26 loadbang;
#X msg 126 51 1 1 0;
#X connect 0 0 1 0;
#X connect 2 0 3 0;
#X connect 3 0 1 1;
#X restore 16 69 pd light;
#X msg 86 15 create;
#X floatatom 67 435 5 0 0 0 - - -;
#X obj 38 165 t a b;
#X msg 196 231 0;
#X obj 177 261 i;
#X obj 210 261 + 1;
#X obj 38 220 t a b;
#X obj 25 318 separator;
#X obj 177 296 +;
#X obj 251 195 f;
#X obj 38 95 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X msg 270 160 0;
#X floatatom 622 207 5 0 0 0 - - -;
#X floatatom 553 209 5 0 0 0 - - -;
#X obj 37 463 sphere;
#X obj 37 364 translateXYZ -4 0 1;
#X floatatom 153 500 5 0 0 0 - - -;
#X obj 38 192 repeat 90;
#N canvas 834 452 466 316 fmod 0;
#X obj 67 37 inlet;
#X obj 67 211 outlet;
#X obj 67 103 % 23;
#X obj 118 118 i;
#X obj 93 146 -;
#X obj 67 182 +;
#X obj 67 62 t f f f;
#X connect 0 0 6 0;
#X connect 2 0 5 0;
#X connect 3 0 4 1;
#X connect 4 0 5 1;
#X connect 5 0 1 0;
#X connect 6 0 2 0;
#X connect 6 1 4 0;
#X connect 6 2 3 0;
#X restore 178 324 pd fmod 90;
#X obj 284 197 + 0.4;
#X floatatom 475 205 5 0 0 0 - - -;
#X floatatom 117 96 5 0 0 0 - - -;
#X obj 183 384 loadbang;
#X msg 164 425 3;
#X obj 16 285 rotateXYZ 8 1 13;
#X obj 38 141 translateXYZ -3 2 -20;
#X text 504 170 play with this;
#X connect 1 0 0 0;
#X connect 2 0 30 0;
#X connect 3 0 0 0;
#X connect 5 0 0 0;
#X connect 6 0 19 1;
#X connect 7 0 22 0;
#X connect 7 1 8 0;
#X connect 7 1 14 0;
#X connect 8 0 9 1;
#X connect 9 0 10 0;
#X connect 9 0 13 0;
#X connect 10 0 9 1;
#X connect 11 0 29 0;
#X connect 11 1 9 0;
#X connect 12 0 20 0;
#X connect 13 0 23 0;
#X connect 14 0 13 1;
#X connect 14 0 24 0;
#X connect 15 0 2 0;
#X connect 16 0 14 1;
#X connect 17 0 20 1;
#X connect 18 0 29 3;
#X connect 20 0 19 0;
#X connect 21 0 19 2;
#X connect 22 0 11 0;
#X connect 23 0 20 3;
#X connect 24 0 14 1;
#X connect 25 0 29 1;
#X connect 26 0 30 1;
#X connect 27 0 28 0;
#X connect 28 0 6 0;
#X connect 29 0 12 0;
#X connect 30 0 7 0;



thanks

bye





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