[PD] OpenAL with Pd? ...similar to Gem?
Pat Pagano
bigswift at ufl.edu
Mon Feb 28 20:50:32 CET 2005
i use OPenAL with Vega/Creator. It's baby steps
it does very basic stuff at its current implementation
On Feb 28, 2005, at 2:39 PM, Mike Wozniewski wrote:
> Hi all,
>
> I was wondering if there has been any effort in developing OpenAL
> objects for Pd?
>
> The 3D spatialization features of OpenAL are quite interesting to our
> group, and we are thinking of ways to direct Pd audio signals to an
> OpenAL output engine. I thought I'd ask first if anyone has tried
> anything of this sort before?
>
> There should also be some interaction with Gem in this case - because
> OpenAL is heavily influenced (in terms of syntax and model) by OpenGL,
> and users would probably like to use the two together. For example, we
> are creating a virtual 3D world where sound objects are graphically
> represented with Gem, and hence their audio would be spatialized in
> the same 3D coordinate system.
>
> The first fundamental obstacle that we see is that of resource
> management. ie, which engine should have access to the soundcard
> drivers?
>
> OpenAL has sources, and listeners. For sources, we can simply stream a
> Pd audio signal into an OpenAL buffer queue. This should be easy since
> these buffers live in regular memory. But listeners are a function of
> the soundcard, channel specifications, and speaker setup. This is more
> low level and might conflict with Pd.
>
> Any thoughts? ...thanks in advance for any comments!
>
> Cheers,
> -Mike
>
> Some references:
> Full user-guide:
> http://www.openal.org/openal_webstf/specs-annote/oalspecs-annote.pdf
> OpenAL explained:
> http://www.linuxdevcenter.com/pub/a/linux/2000/10/13/oa_openal.html
>
>
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