[PD] self-similarity

Erich Berger eb at randomseed.org
Mon Jun 6 22:43:31 CEST 2005


> The good thing is that you can many iterations even if your graphics
> card is not great at repeating Geos. Actually self-similar is a little
> fancy because I'm using three copies of the feedback, and using pix_snap
> (not snap2tex) because the areas of the texture that only contain the
> background colour of the window are transparent. So one feedback surface
> can feedback onto a second.

there is no magic in it.
ben was also already postig a patch a while ago,
but here again a patch with the basic principle.

its basically the same patch as
as the snap2text helppatch, just that the trigger sequence
from |t a b| is changed to |t b a| .

best

erich
-------------- next part --------------
#N canvas 228 210 332 261 10;
#X obj 172 215 square 3;
#X obj 172 156 pix_snap2tex;
#X obj 8 174 sphere;
#X obj 172 25 gemhead 50;
#X obj 8 116 gemhead 49;
#X floatatom 248 26 5 0 0 0 - - -;
#X obj 172 65 rotate 0 1 0 0;
#X obj 8 154 translate -1 0 1 0;
#X obj 172 45 translate 1 0 1 0;
#X obj 172 181 color 0.7 0.7 0.7;
#X obj 8 135 rotate 0 1 1 1;
#N canvas 0 0 297 145 count 0;
#X obj 116 39 t b;
#X obj 116 60 i;
#X obj 143 61 + 1;
#X obj 170 62 % 360;
#X obj 116 17 inlet;
#X obj 124 94 outlet;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X connect 1 0 5 0;
#X connect 2 0 3 0;
#X connect 3 0 1 1;
#X connect 4 0 0 0;
#X restore 84 115 pd count;
#X obj 172 97 t b a;
#X obj 10 50 gemwin;
#X obj 123 35 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
;
#X msg 10 11 create;
#X msg 64 12 destroy;
#X connect 1 0 9 0;
#X connect 3 0 8 0;
#X connect 4 0 10 0;
#X connect 4 0 11 0;
#X connect 5 0 6 1;
#X connect 6 0 12 0;
#X connect 7 0 2 0;
#X connect 8 0 6 0;
#X connect 9 0 0 0;
#X connect 10 0 7 0;
#X connect 11 0 10 1;
#X connect 12 0 1 0;
#X connect 12 1 1 0;
#X connect 14 0 13 0;
#X connect 15 0 13 0;
#X connect 16 0 13 0;


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