Ant: Re: [PD] buffer 1 with Gem

Thoralf Schulze thoralf_schulze at
Sat Jun 11 13:33:22 CEST 2005


> again, the question is, what for did you need it
> exactly ? what feature 
> of the single-buffer do you need ?
The pix_data examples in 04.pix are demonstrating what
can be done with a little fantasy and buffer 1. These
are great patches, and one would need a wagon load of
geos to emulate this sort of drawing in
double-buffered mode. Another approach would involve a
snap2tex after each rendering cycle, followed by some
alpha blending ... In any case, that would be much
less efficiently than buffer 1. Additionaly, the
rendering would have to be done off-screen, which
isn't possible yet afaik. 
Single-buffered mode is more like actually drawin on
the gemwin, which comes in handy from time to time ...
I therefore second the requests to leave it in as a

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