[PD] Gem coordinates / OpenGL
David Powers
cyborgk at nocturnalnoize.com
Thu Mar 9 01:19:42 CET 2006
So, follow up question:
I can make lines with [polygon 2] - easy enough. But, there is one thing
I still don't get - what are GEM coordinates supposed to represent? The
length of "1" or "4" in GEM seems arbitrary. I'm sure there's a logical
explanation though. I was thinking of trying to sketch out some weird
things, and render them with GEM, but understanding the coordinate
system would help a lot!
Also, still interested in the OpenGL tutorial - are there any good
reasons to use OpenGL wrappers over built in GEM functions? What might I
be able to do better than GEM, or what is missing in GEM that these
wrappers have?
Thanks,
David
David Powers wrote:
> Never mind, I guess I was trying to create it without an argument,
> because I was going to check the arguments AFTER I created it. But
> without the argument PD won't create it (though I think there should
> be some default argument built in).
> ~David
>
> David Powers wrote:
>
>> Hello,
>>
>> According to the GEM manual, there are "curve" and "polygon" objects
>> in GEM. However, I'm not able to create them. Do they exist?
>>
>> Related question, how do I just draw some lines in GEM, is that
>> possible? Do I need the openGL wrappers, and if so, does anyone know
>> an easy openGL tutorial that might get me started? Or does someone
>> have a really simple example patch they could send?
>>
>> Thanks,
>> David
>>
>> _______________________________________________
>> PD-list at iem.at mailing list
>> UNSUBSCRIBE and account-management ->
>> http://lists.puredata.info/listinfo/pd-list
>>
>
> _______________________________________________
> PD-list at iem.at mailing list
> UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
>
More information about the Pd-list
mailing list