[PD] Analog/good-sounding oscillators in PD

Peter Worth peterworth at gmail.com
Sat Apr 8 12:02:16 CEST 2006


hey mister, got any music online? i like your words.

On 4/8/06, Chuckk Hubbard <badmuthahubbard at gmail.com> wrote:
> Part of the decision for me is whether most people already have
> several CDs that sound like it.  Being that I'm not a hot woman, my
> only chance is if I make music that's different, that folks can't get
> unless they come to me.
> I'm very very interested in the science of perception, and how people
> perceive order in sound, and so the other part of the decision for me
> is that I just find it more interesting to make music that's tonally
> complex.
>
> I also like the process of expectation and disappointment.  Get a good
> booty-shakin groove going, then let it fall apart.  Bring it back in,
> let it fall apart again.  Bring it back in again, at which point no
> one "trusts" the groove to keep going, but at the crucial moment, add
> more instruments and modulate and make the groove stronger as a
> pleasant surprise.  They'll respond much more than if you just looped
> the groove over and over, and not know why.  The effect is even
> stronger in that most people have no vocabulary to describe what just
> happened.
>
> The best explanation I know of emotional response is Leonard B. Meyer
> in 'Emotion and Meaning in Music'.  It's an abstract, esoteric book,
> but one point he makes is essential: emotional response comes from
> tendencies being inhibited.  If a smoker reaches into his pocket for a
> cigarette and pulls one out and lights it, he does so with very little
> awareness of what he's doing.  He might not even remember later
> whether he had a cigarette.  If, however, he reaches into his pocket
> and finds an empty pack, he is immediately aware of the action and has
> an emotional response.
>
> Form isn't something for chin-strokers, it has a real visceral effect
> that you should study if you want to move people with music.  It's not
> *that* removed from the experience.
>
> -Chuckk
>
> On 4/7/06, cyborgk at nocturnalnoize.com <cyborgk at nocturnalnoize.com> wrote:
> > Well first off, when I say it's easy, I don't mean it's going to write
> > your tracks or patterns for you. It will just allow you to to stepsequence
> > any synth parameter, and build patterns quick. What you do with that stuff
> > is up to you. It doesn't make beats for you or anything...
> >
> > Second, I'm a socialist, and I think the "means of production" should be
> > available to everyone. The tools already exist if you buy them, so I want
> > to make some free software, as in "free pizza" and "free beer" that can do
> > it. Also, I think it would be nice to have free tools to teach with.
> >
> > So you are right, cost IS the reason to simulate an analog synth. No way a
> > working guy like me can afford an analog synth and the gear to record it
> > right, besides it won't fit in my tiny studio apartment.
> >
> > Finally, I think academic researchers can worry about how to "try out new
> > techniques and create new and original sounds". I think the technique has
> > to match the aesthetic goals, and will vary from project to project. When
> > I make beat oriented music, it's usually played at a party, it's not for a
> > bunch of chin strokers to analyze. I'm happy to see booties shaking and
> > people smiling than to think about how innovate and deep I have to be.
> > Sorry if that doesn't match some bourgeois "high art" concept and sounds
> > like "entertainment" to everyone... I do other music that is more
> > "serious" though, I say everything has its place.
> >
> > ~David
> >
> > Peter Worth wrote:
> > >
> > > i'm skeptical about the concept of making idm etc easy to create. i've
> > > always thought the point of his kind of music is to try out new
> > > techniques and create new and original sounds. if its easy to do, and
> > > a producer is just painting by numbers then the result is probably
> > > going to be formulaic to say the least.
> >
> > >
> > > i suppose cost is a reason to simulate an analog sound. hardware can
> > > get quite pricey.
> > >
> >
> >
> >
> > _______________________________________________
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>
>
> --
> "It is not when truth is dirty, but when it is shallow, that the lover
> of knowledge is reluctant to step into its waters."
> -Friedrich Nietzsche, "Thus Spoke Zarathustra"
>




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