patch parameterisation: was [PD] abstractions which have their own memory

cyrille henry cyrille.henry at la-kitchen.fr
Wed Jul 5 13:09:26 CEST 2006



Frank Barknecht a écrit :
> Hallo,
> (cc'ing pd-list) 
> 
...
> 
> That's actually exactly the setup I used when I was hit with problems
> in netsend/netreceive: I'm using a physics engine and graphical
> visualisation in one Pd, then connect this to another Pd which
> functions as the synth engine. The synth-"patch" is very simple and
> small, while most of the work is done in the other Pd. Physics is more
> demanding than sound synthesis in this case.

do you have exemple for this?
with pmpd or msd, i was able to make most of the time patch with physics 
using very few CPU.
i'm interested to know the limitation you can find in pmpd/msd.


i personnaly choose to avoid netsend / netreceive and compute everything 
in the same cpu/gpu. this is more optimised thant having lots of 
netsend/receive, so i've got better results when i have lot's of data 
for audio / video synthesys...


cyrille




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