[PD] Iterative text with Gem?

David Powers cyborgk at gmail.com
Sun Aug 6 19:06:07 CEST 2006


Have you tried using the list object? See my examples patch - I modified
some of the guts from examples found in the help for "list".

~David

On 8/6/06, David Plans Casal <main at davidcasal.com> wrote:
>
> Hello all,
>
> I've just been given a project where I have to display iterative
> zeros (and after the other, every second) on a screen unless
> something happens, in which case I need to display a 1 and stop. I
> can display text using Gem's [text3d] object, but although the
> example patch displays one bit of text at a time, it seems the object
> won't append text.
>
> Am I wrong? Can anyone think of another, easy way to iterate and
> append text on a Gem screen, or otherwise?
>
> David
>
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#N canvas 439 197 626 358 12;
#X obj 232 181 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X text 251 179 clear;
#X obj 38 258 list append;
#X obj 274 217 t l;
#X obj 141 217 list prepend;
#X obj 38 25 sel 1 0;
#X obj 38 5 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1;
#X msg 142 178 1;
#X obj 38 108 metro 500;
#X obj 38 299 print outlet;
#X obj 38 136 t b b;
#X obj 38 52 t b b;
#X msg 38 80 1;
#X msg 177 177 0;
#X obj 112 24 t b b b b;
#X msg 78 80 0;
#X text 143 297 send this stuff to text3d object;
#X connect 0 0 4 1;
#X connect 2 0 9 0;
#X connect 3 0 4 1;
#X connect 4 0 3 0;
#X connect 4 0 2 1;
#X connect 5 0 11 0;
#X connect 5 1 14 0;
#X connect 6 0 5 0;
#X connect 7 0 4 0;
#X connect 8 0 10 0;
#X connect 10 0 2 0;
#X connect 10 1 7 0;
#X connect 11 0 12 0;
#X connect 11 1 0 0;
#X connect 12 0 8 0;
#X connect 13 0 4 0;
#X connect 14 0 2 0;
#X connect 14 1 13 0;
#X connect 14 2 0 0;
#X connect 14 3 15 0;
#X connect 15 0 8 0;


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