[PD] Coloring text in GEM

Kyle Klipowicz kyleklip at gmail.com
Fri Aug 18 16:55:06 CEST 2006


Yeah, I was using like 115% CPU with my patch, and changing the
objects to text3d reduced the load to 25%!

~Kyle

On 8/17/06, chris clepper <cgclepper at gmail.com> wrote:
> text2d should probably not ever be used.  It directly draws the text into
> the backbuffer and cannot be manipulated by the rest of the OpenGL pipeline.
>  Performance is also terrible with text2d.
>
> cgc
>
>
>  On 8/17/06, Kyle Klipowicz <kyleklip at gmail.com> wrote:
> > Well, I just got it working with text3d, i guess just text2d didn't do
> > it.  Sheesh!
> > ~Kyle
> >
> >
> >
>
>


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