[PD] GEM : fx to make persons appear only when they move
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benjah at free.fr
Thu Mar 1 06:41:32 CET 2007
Hi list,
I' trying to make an effect on a live camera feed with GEM for an
installation in which only persons who move appear on a kind of video
mirror, as chameleonTv of effecTv
(http://effectv.sourceforge.net/chameleon.html)
I tryed severals ways :
> with pix_background and pix_blob, modulating the alpha value of the
rectangle on which the video is textured in function of the quantity of
movement but if one person moves, everybody appears.
> with pix_multiblob and combination of pix_image pix_rectangle and
pix_mask, the [pix_multiblob 2] seems to eat all the processor, even if
I [pix_resize 320 240] the image before the multiblob.
> accumulating many (25) pix_movement and using the result by
pix_masking it with the live feed dig a hole in the person that moves a
little. Maybe I did not the "average" of alpha channel of the 25
previous frame as I thought, due to the fact that pix_movement works on
the previous frame ?
is there a better way with opengl instructions ? I tryed to look in that
direction but I didn't manage yet to find how to analyze and affect the
pixels of a live feed....
thanks for any advice
benjamin
for the tech note : the video feed is from a PCI capture card
(AlchemyTv) connected in s-video to a dv camera with [pix_video 720 576]
on a G5 10.4 Pd ext7,
for the first trial, I manage to mix this video feed with another DV
camera connected in firewire, putting into a buffer an image background,
filling and playing another buffer with PAL images, and playing a non
compressed video of the same size >>> output on a second screen
800x600, with all that, the motion capture was really fast, only 40% of
the proc used, it was really impressive (and stable), great dev work, thks
--
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