[PD] pix_multiblob cpu usage

Tim Boykett tim at timesup.org
Tue May 15 13:41:45 CEST 2007



Of course the "obvious" solution is to port the OpenCV bits and pieces
to PD/Gem externals :-) We did some last year for VVVV, using some  
existing
framework, it worked within one day or so.

There are several vision/video external frameworks out there; are any
of them in Gem or elsewhere in PD (pdp, gridflow, etc)?

tim


On 15/05/2007, at 12:36 PM, Kyle Klipowicz wrote:

> On 5/14/07, Nose Hair <nosehair911 at bellsouth.net> wrote:
>> I tried running it with a low res 400x300 clip and it still did  
>> the same
>> thing.  I am trying to get a game going using an FTIR setup. Here  
>> is a
>> reference:
>> http://cs.nyu.edu/~jhan/ftirsense/
>
> Jeff Han, sweet reference of course.
>
>> pix_mutiblob is way to slow, I cant get gridflow compiled, and  
>> pidip is not
>> working currently on the extended version.  Is there another  
>> option to do
>> functional multitracking on a mac with pure data?  I really cant  
>> fork over
>> the dough for max/msp/jitter, but there is a free jitter plugin  
>> called
>> cv.jit that looks great:
>> http://www.iamas.ac.jp/~jovan02/cv/
>> Is there a posibility that anyone will port this over to PD I wonder?
>
> I dunno if this will happen or if it is possible to port directly from
> Jitter to Pd (maybe Gridflow or PDP/PIDIP?), but I think we could all
> benefit with some super DSP-geek "keeping up with the Joneses" on many
> fronts!
>
> ~Kyle
> -- 
>
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