[PD] [GEM]: GL Shader Language

cyrille henry cyrille.henry at la-kitchen.fr
Sun Jun 17 10:20:25 CEST 2007


hello,

Alexandre Quessy a écrit :
> Hi all !
> The Toon.vert and Toon.frag shaders don't seem to work quite well
> here. I only get some kind of darker or lighter grey depending on the
> value of the "Phong" variable I set it to have. I am using Pd-extended
> 0.39-2 test 5 on Ubuntu Linux Intel. Gem is 0.91-cvs compiled on Mar
> 16 2007. Should I generate something any better ?
this is exactly what the toon shader is aiming to do.
look at it's code to undersant why.

> 
> Anyone has an other GLSL shader to suggest to try it with ?

yes, google has a lot.

i have a few other exemple on my computer, tell me if you're looking for some specific stuf.


cyrille


> 
> Thanks !!
> 
> a
> 
> 2007/6/16, chris clepper <cgclepper at gmail.com>:
>> GEM is a bit easier to deal with for shaders since there is no need to do
>> any specific wrapper.  Any ARB_ vertex or fragment shader and any GLSL
>> shader you find on the web can work in GEM without modification.  In some
>> cases you might need to change something in the shader text to deal with
>> rectangle vs 2D textures.
>>
>>
>> On 6/16/07, Cypod <cypod25 at gmail.com> wrote:
>>>
>>> On the cycling74 webpage there is an interesting article about writing
>> shaders for jitter:
>>>   http://cycling74.com/story/2007/5/23/181113/507
>>>
>>>
>>>
>>>
>>> is there a similar function available for GEM? Has anyone had experience
>> with doing this?
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> 
> 




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