[PD] GEM: multitexturing in GEM

chris clepper cgclepper at gmail.com
Thu Jul 5 23:03:18 CEST 2007


Did you try my suggestion to send a 'texunit $1' message to
pix_texture?  It sets the texture unit for the shader to read from.

On 7/5/07, vade <doktorp at mac.com> wrote:
>
> Well, ive released the beta for Jitter. You guys are free to port whatever
> you want, but Ive heard nothing on the multitexturing side of things for PD.
> Im a bit saddened by that, but, whatever.
>
> http://001.vade.info has the jxs files, help files, shaders and example
> content.
>
> Hopefully this can get sorted out soon enough.
>
>
> v a d e //
>
> www.vade.info
> abstrakt.vade.info
>
>
>
>
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