[PD] Comments on pd as a library to be used in game

Hans-Christoph Steiner hans at eds.org
Tue Feb 12 01:04:37 CET 2008


On Feb 11, 2008, at 9:55 AM, Pablo Martin wrote:

> Andy Farnell escribió:
>> Hey Pablo,
>>
>> Yes it is feasible. So Apricot is to use Pd?
>>
>
> Well its still being decided, and most team know nothing about pd, so
> they are a bit reluctant to accept this kind of risks... though they
> also understand some of the good parts, but of course i think it would
> be great.
>

Hey Pablo!

You should know that Pd is the sound engine for EA's Spore (http:// 
www.spore.com/ ).  If that doesn't convince you that Pd will work in  
a game, I don't know what will.  ;)  I am not sure how much of EA's  
code made it back into Pd itself.  I suspect that the new callback  
support in 0.41 is related.

As for using Pd as a library, I don't think that is feasible.  You  
need to have a realtime scheduler in order to use Pd, and I don't  
think Pd is so modular that you can separate the objects from the Pd  
scheduler.

.hc


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