[PD] Comments on pd as a library to be used in game
Hans-Christoph Steiner
hans at eds.org
Tue Feb 12 01:04:37 CET 2008
On Feb 11, 2008, at 9:55 AM, Pablo Martin wrote:
> Andy Farnell escribió:
>> Hey Pablo,
>>
>> Yes it is feasible. So Apricot is to use Pd?
>>
>
> Well its still being decided, and most team know nothing about pd, so
> they are a bit reluctant to accept this kind of risks... though they
> also understand some of the good parts, but of course i think it would
> be great.
>
Hey Pablo!
You should know that Pd is the sound engine for EA's Spore (http://
www.spore.com/ ). If that doesn't convince you that Pd will work in
a game, I don't know what will. ;) I am not sure how much of EA's
code made it back into Pd itself. I suspect that the new callback
support in 0.41 is related.
As for using Pd as a library, I don't think that is feasible. You
need to have a realtime scheduler in order to use Pd, and I don't
think Pd is so modular that you can separate the objects from the Pd
scheduler.
.hc
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