[PD] sound for blender apricot opensource game
Pablo Martin
caedes at sindominio.net
Tue Feb 12 11:06:49 CET 2008
Hi!
Hans-Christoph Steiner escribió:
> On Feb 11, 2008, at 9:43 AM, Pablo Martin wrote:
>
>
>> Hi!
>>
>> Sorry guys i didnt see this thread before...
>>
>> Hans-Christoph Steiner escribió:
>>
> You might be interested in IEM's xmlrpc library for Pd. That will
> give you an interface closer to a library. We could use this project
> as an impetus to get iemxmlrpc into Pd-extended, if it isn't
> already. Other options are OSC, and just using Pd messages over a
> network socket (they are very simple format, anything ASCII ending
> with a semi-colon and a carraige return).
>
If we use it we would most probably use OSC as I have already much
experience in using it for communicating pd to other programs, also, we
already have an OSC plugin for crystalspace that exposes most of the
world :) (which means we would be able to control basically any
parameter or logic for the game from pd).
> It would also be a useful test case for steering the build system
> towards making custom distros. This would mean that Apricot could
> easily use any Pd library that is included in Pd-extended, but we
> could then strip out anything that isn't actually used.
>
> I'll be in Amsterdam from April 30th until May 7th ish, I could meet
> up with you guys for some face time, if that's not too late. :)
>
Well, it'll be a bit late to make big decisions for the project, but of
course you're welcome to come over :)
Cheers!
Pablo
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