[PD] sound for blender apricot opensource game

Pablo Martin caedes at sindominio.net
Tue Feb 12 11:06:49 CET 2008


Hi!

Hans-Christoph Steiner escribió:
> On Feb 11, 2008, at 9:43 AM, Pablo Martin wrote:
>
>   
>> Hi!
>>
>> Sorry guys i didnt see this thread before...
>>
>> Hans-Christoph Steiner escribió:
>>     
> You might be interested in IEM's xmlrpc library for Pd.  That will  
> give you an interface closer to a library.  We could use this project  
> as an impetus to get iemxmlrpc into Pd-extended, if it isn't  
> already.  Other options are OSC, and just using Pd messages over a  
> network socket (they are very simple format, anything ASCII ending  
> with a semi-colon and a carraige return).
>   

If we use it we would most probably use OSC as I have already much
experience in using it for communicating pd to other programs, also, we
already have an OSC plugin for crystalspace that exposes most of the
world :) (which means we would be able to control basically any
parameter or logic for the game from pd).

> It would also be a useful test case for steering the build system  
> towards making custom distros.  This would mean that Apricot could  
> easily use any Pd library that is included in Pd-extended, but we  
> could then strip out anything that isn't actually used.
>
> I'll be in Amsterdam from April 30th until May 7th ish, I could meet  
> up with you guys for some face time, if that's not too late. :)
>   

Well, it'll be a bit late to make big decisions for the project, but of
course you're welcome to come over :)

Cheers!

 Pablo






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