[PD] lua scripting for pd objects

marius schebella marius.schebella at gmail.com
Thu Apr 10 19:47:01 CEST 2008


thanks for all the answers, I guess I am really looking for something 
like actionscript for pd, based on lua or python. I understand that all 
of the suggested solutions are working, but all have some minor 
downsides, or overheads (of coding) or dynamic restrictions.
marius.

Thomas Grill wrote:
> Hi Marius,
> i've used py and dyn~ in combination for such stuff many times.
> With that many objects it makes probably sense to put the abstractions 
> in subpatches (e.g. 30 subpatches with 100 objects each) as pd has 
> problems with many objects in one canvas.
> gr~~~
> 
> Am 10.04.2008 um 18:10 schrieb marius schebella:
> 
>> hi,
>> i need to create a lot of instances (let's say 3000) of a gem
>> abstraction. each instance has to hold it's own variables, so it is
>> difficult to work with repeat.
>> In the past I always used pd-messages to create these objects, but I
>> have the feeling that it would be faster and easier to do in a scripting
>> language like lua.
>> are there any plans to support scripting of pd objects (in this case gem
>> objects) within lua or any other scripting language?
>> marius.
>>
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