[PD] [GEM-dev] new w32 binary!
IOhannes m zmoelnig
zmoelnig at iem.at
Fri Apr 11 17:06:54 CEST 2008
chris clepper wrote:
> On Fri, Apr 11, 2008 at 9:24 AM, Hans-Christoph Steiner <hans at eds.org
> <mailto:hans at eds.org>> wrote:
>
> There are already a lot of DirectX headers in MinGW, you might not
> need the DirectX SDK at all. I didn't need the Windows DDK for the
> HID stuff, all of the headers I needed are included in MinGW. These
> look all relevant:
>
> direct.h
> dxerr8.h
> dxerr9.h
> d3d9.h
> d3d9caps.h
> d3d9types.h
>
>
> GEM doesn't need DirectX, rather it requires DirectShow. DirectShow is
> part of the massive windows SDK and the DLLs are supposedly part of a
> default install of XP and Vista (I have never even used the latter).
i never understood the difference between DirectX and DirectShow. isn't
the latter just a part of the former? just like Direct3D?
anyhow, at least when installing the SDK i had to also install a
redistributable runtime-environment. i don't know whether this is needed
for an end-user of Gem too (my only w32 machine now has the
runtime-environment installed, so i cannot check :-))
>
>
> These would have to be installed on the build machine. We couldn't
> include them in the SVN. Just like the Apple builds require XCode.
> I am guessing it would only be the Quicktime SDK that we'd need to
> install.
>
>
> Yes, just the QT SDK is needed.
i probably misunderstood the original question.
right, as far as quicktime is concerned, only the QT SDK is needed.
fgmas
IOhannes
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