[PD] [GEM-dev] new w32 binary!

chris clepper cgclepper at gmail.com
Fri Apr 11 17:02:15 CEST 2008

On Fri, Apr 11, 2008 at 9:24 AM, Hans-Christoph Steiner <hans at eds.org>

> There are already a lot of DirectX headers in MinGW, you might not
> need the DirectX SDK at all.  I didn't need the Windows DDK for the
> HID stuff, all of the headers I needed are included in MinGW.  These
> look all relevant:
> direct.h
> dxerr8.h
> dxerr9.h
> d3d9.h
> d3d9caps.h
> d3d9types.h

GEM doesn't need DirectX, rather it requires DirectShow.  DirectShow is part
of the massive windows SDK and the DLLs are supposedly part of a default
install of XP and Vista (I have never even used the latter).

> These would have to be installed on the build machine.  We couldn't
> include them in the SVN.  Just like the Apple builds require XCode.
> I am guessing it would only be the Quicktime SDK that we'd need to
> install.

Yes, just the QT SDK is needed.  I have not 'upgraded' to 7.x SDK, but I
doubt it makes much difference since Apple puts near zero effort into QT for
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