[PD] [GEM-dev] new w32 binary!
chris clepper
cgclepper at gmail.com
Fri Apr 11 17:02:15 CEST 2008
On Fri, Apr 11, 2008 at 9:24 AM, Hans-Christoph Steiner <hans at eds.org>
wrote:
> There are already a lot of DirectX headers in MinGW, you might not
> need the DirectX SDK at all. I didn't need the Windows DDK for the
> HID stuff, all of the headers I needed are included in MinGW. These
> look all relevant:
>
> direct.h
> dxerr8.h
> dxerr9.h
> d3d9.h
> d3d9caps.h
> d3d9types.h
>
GEM doesn't need DirectX, rather it requires DirectShow. DirectShow is part
of the massive windows SDK and the DLLs are supposedly part of a default
install of XP and Vista (I have never even used the latter).
> These would have to be installed on the build machine. We couldn't
> include them in the SVN. Just like the Apple builds require XCode.
> I am guessing it would only be the Quicktime SDK that we'd need to
> install.
>
Yes, just the QT SDK is needed. I have not 'upgraded' to 7.x SDK, but I
doubt it makes much difference since Apple puts near zero effort into QT for
Windows.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.puredata.info/pipermail/pd-list/attachments/20080411/f36f26d4/attachment.htm>
More information about the Pd-list
mailing list