[PD] lua scripting for pd objects

marius schebella marius.schebella at gmail.com
Fri Apr 11 17:46:55 CEST 2008


I tried that too, with a set of new patches and it was quite fast 
(although I think not as fast as luagl), but I already have a lot of old 
interactive object patches that I wanted to use. they have mouseover 
handling and also store textinformation.
actually it is a question of performance. I want as many as possible 
objects and need to find the fastest solution.
marius.

Roman Haefeli wrote:
> hi marius
> 
> sorry to switch in so late, but let me mention another approach. if you
> only have numeric arguments for your abstractions, you could
> alternatively still use [repeat] and read the different values from
> a/several table/s. that is what i usually do, when i need - let's say -
> 1000 cuboids at different positions with different colours. like this
> you wouldn't need thousands of instances of a certain abstraction, but
> only one, where you send thousands of messages to for each frame. 
> 
> don't know, if this would work for what you want, though...
> 
> roman
> 
> 
> 
> On Thu, 2008-04-10 at 13:47 -0400, marius schebella wrote:
>> thanks for all the answers, I guess I am really looking for something 
>> like actionscript for pd, based on lua or python. I understand that all 
>> of the suggested solutions are working, but all have some minor 
>> downsides, or overheads (of coding) or dynamic restrictions.
>> marius.
>>
>> Thomas Grill wrote:
>>> Hi Marius,
>>> i've used py and dyn~ in combination for such stuff many times.
>>> With that many objects it makes probably sense to put the abstractions 
>>> in subpatches (e.g. 30 subpatches with 100 objects each) as pd has 
>>> problems with many objects in one canvas.
>>> gr~~~
>>>
>>> Am 10.04.2008 um 18:10 schrieb marius schebella:
>>>
>>>> hi,
>>>> i need to create a lot of instances (let's say 3000) of a gem
>>>> abstraction. each instance has to hold it's own variables, so it is
>>>> difficult to work with repeat.
>>>> In the past I always used pd-messages to create these objects, but I
>>>> have the feeling that it would be faster and easier to do in a scripting
>>>> language like lua.
>>>> are there any plans to support scripting of pd objects (in this case gem
>>>> objects) within lua or any other scripting language?
>>>> marius.
>>>>
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