[PD] UI developer volunteering to help
danomatika at gmail.com
Sat May 3 19:05:56 CEST 2008
When I see stuff like fancy icons etc, I'm always a bit afraid that
those of us on low res machines (1024x768 in my case) would get really
screwed in the end as one cool, large, fancy, chromey module would take
up half the screen! IMO tiny pd boxes are always better as they save
space and increase whitespace, increasing readability ... and a well
named abstraction is more powerful then loads of graphics. Those signal
inlet, outlet signs in SynthMaker are annoyingly large too, whereas in
PD a thicker line is completely obvious enough.
I guess it all comes down to who PD is aimed at ... people who need a
fancy interface or people who want to get some work done. (ohhh I went
What I would like would be a unified set of common interface elements as
already suggested. A better [knob] would be nice for instance
On Sat, 2008-05-03 at 12:21 +0200, Frank Barknecht wrote:
> Langsam Wieder hat gesagt: // Langsam Wieder wrote:
> > if you want to collect some ideas how a real usable and pretty
> > interface for a modular environment could look like, have a look at
> > http://synthmaker.co.uk/about.html
> > it's got bendable links... you never have to leave edit mode... and
> > have a look at how ALL interface elements as bitmap & vector knobs,
> > sliders or wavedraw display consist of modules themselve.
> > the environment is off course not as powerful as pd, but the interface
> > is just a joy to work with.
> I've never worked with that, however I'm always irritated, when
> patching environments have their cord connections flow left to right
> instead of top to bottom. IMO that's such a waste of space in
> languages, that are written horizontally. If you look at the "Midi to
> Poly" object here: http://synthmaker.co.uk/images/components%20L.png
> you'll see that most of it is just an empty grey rectangle, whose
> width is just there to make room for the object name. If the
> in/outlets were top and bottom as in Pd and Max, the box could be much
> smaller without losing any information.
> Of course if objects are just icons instead of works, left-to-right
> can work, but as Matju once said: "a word says more than a thousand
> pictures" - icons are very limited. No wonder, SynthMaker also
> includes a (quite nice) text editor for dsp code.
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