[PD] pd and IFS
Claude Heiland-Allen
claudiusmaximus at goto10.org
Fri Aug 15 00:43:16 CEST 2008
chi ball wrote:
> Hi,
> is there a patch using Iterated Function Systems (IFS) ?
You want to implement an IFS in Pd?
I think that's a bad idea (unless you want it to be very slow, passing
messages between different objects is not something you want to do
100000+ times per frame).
Having said that, I did try it, but didn't have much luck: I did
something like:
[gemhead]
[t a a a]
[GEMglEnd] [repeat 10000] [GEMglBegin]\[glDefine GL_POINTS]
...
[GEMglVertex3f]
but I got GL errors and no image, can't remember the exact message now
though.
On the other hand, you can do some fun things with texture feedback
quite efficiently:
http://claudiusmaximus.goto10.org/files/video/puzzle.ogg
Claude
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