[PD] Dynamically created signal object bug

Luke Iannini lukexipd at gmail.com
Tue Feb 24 06:43:26 CET 2009

Hi all,
Here's another bug I've just managed to boil down and reproduce.  I'm
kind of surprised at this one - I thought it was a pretty common thing
to dynamically spawn signal objects.

The bug is: a dynamically spawned abstraction containing signal
objects won't start processing/generating audio until you either
delete an object in the parent patch or connect two signal objects

As usual this is tested on Pd-e 0.40.3 and Pd 0.42-4...

Can anyone confirm?
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