[PD] Dynamically created signal object bug

Frank Barknecht fbar at footils.org
Tue Feb 24 08:47:06 CET 2009

Luke Iannini hat gesagt: // Luke Iannini wrote:

> Here's another bug I've just managed to boil down and reproduce.  I'm
> kind of surprised at this one - I thought it was a pretty common thing
> to dynamically spawn signal objects.
> The bug is: a dynamically spawned abstraction containing signal
> objects won't start processing/generating audio until you either
> delete an object in the parent patch or connect two signal objects
> together.

It's kinda known for some time:
but I'm not sure, if there's a bug report. 


More information about the Pd-list mailing list