[PD] throw~/catch~ headroom

Andy Farnell padawan12 at obiwannabe.co.uk
Sun May 3 11:26:26 CEST 2009



I looked for that in dsp_add() myself, but couldn't see it.

On a practical note; having long suspected this while working
with numbers of [throw~][catch~] buses at the mix stage it
helps to introduce DC traps before every [throw~].

A solution where you have a seemingly untracable offset that
messes all your [throw~][catch~] system, is to use a [delwrite~ a 1]
and several [delread~ a 1] objects in place of [throw~] and [catch~]


On Sat, 02 May 2009 23:49:35 -0400
Martin Peach <martin.peach at sympatico.ca> wrote:

> brandon zeeb wrote:
> > Hey PD-List,
> > 
> > Has the throw~/catch~ system been designed to have a different available 
> > headroom than standard [+~] and [*~] objects?
> > 
> > I've been designing a few polyphonic patches and have decided to use 
> > throw~/catch~ instead of hard-wiring the summing bus.  I've found that 
> > when the signal approaches 1.0, distortion occurs.  Has this been 
> > designed as such for a reason?
> > 
> 
> Yes, [throw~] and [catch~] and all the other dsp objects can handle 
> signals up to the limits of the float type in the c programming 
> language. However 1.0 is designed to correspond to the highest voltage 
> the dac in your sound card can send to your amplifier. Any sample value 
> above 1.0 or below -1.0 will be clipped to those limits.
> The output of a summing bus with subsequent processing will start 
> clipping before any individual signal actually reaches 1.0.
> 
> Martin
> 
> 
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