jbturgid at hotmail.com
Sun Jul 5 21:40:42 CEST 2009
To be honest an oscillator in that setting might do the job just as well, just so long as the figure isn't requested with the same regularity as the oscillation.
> Date: Sun, 5 Jul 2009 12:44:05 -0400
> From: martin.peach at sympatico.ca
> To: cemthemuteguney at yahoo.com
> CC: pd-list at iem.at
> Subject: Re: [PD] help_random/seed
> cem guney wrote:
> > hi,
> > thanks much for your response!
> > also in regards to your explanation,
> > "It would be nice if the random source could be independently specified
> > for all the pd objects that use random numbers,
> > since the count of unreachable combinations when using the standard
> > deterministic chaos generators is infinite"
> > any application examples as to why it would be nice if the random source
> > could be independently specified?
> Well I think it's mainly a philosophical thing about the meaning of
> 'random', but probably there are sequence generators for music that
> sound different with 'truly' random vs pseudo-random numbers. Sometimes
> you may want a repeating chaotic sequence, sometimes a completely random
> For cryptography, as in a one-time pad, pseudo-random is relatively easy
> to crack. There are at most 65536 different sequences with typical
> pseudo-random generators, but that's not any inherent limitation of
> pseudo-random, just the particular implementation that's often used.
> Also with games like rolling dice or shuffling cards, you probably want
> it to be completely unpredictable, or regular players will begin to
> recognize patterns.
> Pseudo-random white noise playing at audio rate will actually be a
> repeating waveform several minutes or hours long. It's up to you if that
> matters or not.
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