[PD] [GEM-dev] Blending mode directly on objects, not pixes?
Max
abonnements at revolwear.com
Sat Nov 28 18:00:46 CET 2009
make the rectangle transparent with the alpha channel
[alpha]
&
[colorRGB] <- use last inlet to control the alpha 0...1
Am 28.11.2009 um 17:53 schrieb Matteo Sisti Sette:
> Hi,
>
> Now, I don't know if this is possible at all.
>
> Suppose I have a [rectangle] (or whatever primitive indeed) with a texture, and something behind the rectangle.
> Is it possible to have the rectangle "blend" with the background with some blending mode (such as add, multiply, etc)?
> (without having to render all the rest of the scene except the rectangle into a texture via gemframebuffer, and then blending the two textures with pix_add and friends)???
>
> Isn't it a matter of shaders? I guess it could be achieved using openGL functions... but is there a "simple" way?
>
> Thanks
> m.
>
>
> --
> Matteo Sisti Sette
> matteosistisette at gmail.com
> http://www.matteosistisette.com
>
> _______________________________________________
> GEM-dev mailing list
> GEM-dev at iem.at
> http://lists.puredata.info/listinfo/gem-dev
-------------- next part --------------
A non-text attachment was scrubbed...
Name: PGP.sig
Type: application/pgp-signature
Size: 194 bytes
Desc: Signierter Teil der Nachricht
URL: <http://lists.puredata.info/pipermail/pd-list/attachments/20091128/4e4d5769/attachment.pgp>
More information about the Pd-list
mailing list