[PD] GEM: writing an arbitrary blend function (glsl)?
Matteo Sisti Sette
matteosistisette at gmail.com
Fri Dec 25 21:07:47 CET 2009
Matteo Sisti Sette escribió:
>
> Basically, in the mentioned example you compute a resulting gl_FracColor
> which is what is called the "source color".
Well well, I am far from sure this is correct, this is just my
understanding, and I don't even know whether for example lighting
information is applied before or after this stage, but in the simplified
case of a flat rectangle with no lighting, that becomes irrelevant...
--
Matteo Sisti Sette
matteosistisette at gmail.com
http://www.matteosistisette.com
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