[PD] tabosc4~ and table byte reallocation

mami music mami.music at gmail.com
Wed Jan 27 00:36:02 CET 2010


sorry mas modulator and not carrier.

Thats right. It doesnt loop all the time. Only when the *modulator* diverges
in small amount from an intire multiple of the carrier frequency, but that
is FM matters, not [tabosc4~].

2010/1/26 mami music <mami.music at gmail.com>

> Hi all and thanks
>
>
> 2010/1/26 cyrille henry <ch at chnry.net>
>
>>
>>
>> mami music a écrit :
>> https://mail.google.com/mail/?shva=1#inbox/1266c7380e4f9473
>>
>>  Hey cyrille thanks for your answer. But it didn`t quite work.
>>> Im dinamicaly feeding the table with a signal,
>>>
>> hum,
>> you can sync this with bang~
>>
>
> yes yes!!! [bang~] was the object i was missing.
>
>
>>  so the 256th sample of the signal changes at block speed and the writing
>>> of the 257th and 258th sample is done at control speed. (please check
>>> attached patch)
>>>
>> if you change the table use by tabosc~, you should expect to have some
>> click anyway.
>> moreover, your table did not loop, so don't exepct a clean sound...
>
> Thats right. It doesnt loop all the time. Only when the carrier diverges in
> small amount from an intire multiple of the carrier frequency, but that is
> FM matters, not [tabosc4~].
>
>
>>
>>
>>  I used an [until 44] to see if i could make up for the differences in the
>>> signal time, bit still not working
>>>
>>> Ill check the nusmuk external to see how it works, but definitely would
>>> be glad to make it in vanilla.
>>>
>> i can understand that.
>> but delay~ is not in vanilla.
>>
> wao wao!!! had always used it without checking its origin in the help
> file.... you ar absolutely right!!!
>
>
> Another question rises now:
> When the signal inside the array cant loop at the block~ frequency is there
> a windowing method any would recomend to try to smooth things out (obviously
> there would be distortion).
> Maby having two [tabosc4~] one with phase shift of 180 degrees in relation
> with the other with some sort of windowing... but i guess that would be
> equivalent as making the blocksize bigger....
>
> Thanks again!!!
>
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