[PD] Strange bug in my patch
Matteo Sisti Sette
matteosistisette at gmail.com
Fri Feb 26 10:50:26 CET 2010
I remember a bug in PD that if you create an instance of an abstraction
(even by hand with ctrl+1) which contains dsp objects, its content
doesn't start doing dsp processing until one more object is created
(i.e. it is not added to the dsp chain when it should).
If more than one object (abstraction instances) are created in one
message-tree (i.e. triggered by one "bang"), _maybe_ all of them will be
mute until the creation of any new object in a separate message tree.
So a workaround in your case could be to programmatically create some
"dummy" object after creating new "attack generators" and "pitch
shifter". If the guess I have exposed in the second paragraph is
correct, you will need at least a [delay 0] before the creation of the
dummy object.
However I think you could implement the whole thing without dynamically
creating objects, by acurately arranging sends, receives (with and
without tilde), throw~s, catch~s, statically creating a big number of
"allocatable" objects (capable of playing one table now, another one
later etc according to messages they receive), managing polyphony (maybe
with [poly]) and of course, switch~ing off every object that is not
playing...
By the way I don't see anything inconvenient at all in what you asked :)
ciao
m.
--
Matteo Sisti Sette
matteosistisette at gmail.com
http://www.matteosistisette.com
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