[PD] Max Smoother Audio than Pd?
Claude Heiland-Allen
claudiusmaximus at goto10.org
Sun Mar 28 23:46:18 CEST 2010
cyrille henry wrote:
>
>
> Claude Heiland-Allen a écrit :
>> Alexandre Porres wrote:
>>> "I feel Max produce a smoother audio than Pd. Didit"
>>
>> Well, if you use [tabread4~] or any of the many other Pd objects that
>> use the same broken interpolation algorithm (copy/paste programming),
>> you get horrible noise. If you use [tabread4] to interpolate
>> graphical parameters for animations, the discontinuities in the
>> derivatives are really obvious.
>>
>> See attached patch - it would be interesting to see if a Max/MSP port
>> of this patch exhibits the same problem.
>
> well, the cos~ object does not internally use a 4 points interpolation.
> see code : *out++ = f1 + frac * (f2 - f1);
> it's a 2 points linear interpolation.
Oops! Sorry for making assumptions and not checking the source :-/
>> nusmuk audio tabread4c~ uses the correct interpolation algorithm,
>> correct me if I'm wrong.
> i don't think there is a correct interpolation algorythm.
True - it depends on the purpose.
But IMHO if you're doing piecewise cubic interpolation, it's a bit of a
nonsense to have a cubic that goes through all 4 points when it's only
being used between the inner-most 2 points (a new cubic equation is
calculated each time you go past another sample in the table).
> I heard that software like reaktor use very diferent algorythm, with
> lot's more points, in order to have a band limited interpolation.
Interesting. Maybe some kind of FFT-based interpolation could be used?
Claude
--
http://claudiusmaximus.goto10.org
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