[PD] Zen Garden re-implementing the wheel in C++?

errordeveloper at gmail.com errordeveloper at gmail.com
Sat Apr 17 12:39:28 CEST 2010


I think that using [throw~]/[catch~] and [s~]/[r~]
can do the job really ..i'm not sure what are you trying to archieve
but i hope you get my idea ..

also, can someone tell if sending or throwing signals adds any
processing overhead?

On Sat, Apr 17, 2010 at 11:24:14AM +0100, Andy Farnell wrote:
> Yes. This was a design goal from early on.
> A dynamically rewritable signal graph is 
> quite essential to advanced procedural audio.
> 
> On Sat, 17 Apr 2010 12:04:09 +0200
> Tim Blechmann <tim at klingt.org> wrote:
> 
> > > I'm excited about the idea of a more object-oriented approach, and
> > > especially with the idea of ditching all the Tk/Tcl garbage, but I
> > > don't really see the utility of re-implementing all the DSP graph
> > > code.
> > 
> > depending on their implementation, it may be possible to do click-free 
> > changes of the dsp graph, which is the weakest part of the dsp engine of pd. 
> > from my understanding impossible to fully eliminate audio dropouts when 
> > changing max-like signal graph, since the implicit resource access order may 
> > change, depending on the use case.
> > 
> > tim
> > 
> > -- 
> > tim at klingt.org
> > http://tim.klingt.org
> > 
> > After one look at this planet any visitor from outer space would say
> > "I want to see the manager."
> >   William S. Burroughs
> > 
> > 
> > 
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