[PD] Zen Garden re-implementing the wheel in C++?

Andy Farnell padawan12 at obiwannabe.co.uk
Sat Apr 17 12:24:14 CEST 2010

Yes. This was a design goal from early on.
A dynamically rewritable signal graph is 
quite essential to advanced procedural audio.

On Sat, 17 Apr 2010 12:04:09 +0200
Tim Blechmann <tim at klingt.org> wrote:

> > I'm excited about the idea of a more object-oriented approach, and
> > especially with the idea of ditching all the Tk/Tcl garbage, but I
> > don't really see the utility of re-implementing all the DSP graph
> > code.
> depending on their implementation, it may be possible to do click-free 
> changes of the dsp graph, which is the weakest part of the dsp engine of pd. 
> from my understanding impossible to fully eliminate audio dropouts when 
> changing max-like signal graph, since the implicit resource access order may 
> change, depending on the use case.
> tim
> -- 
> tim at klingt.org
> http://tim.klingt.org
> After one look at this planet any visitor from outer space would say
> "I want to see the manager."
>   William S. Burroughs
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