[PD] Piezo device comanding a bang in Pd through arduino
excalibas at gmail.com
Tue Apr 27 02:14:23 CEST 2010
On Mon, 2010-04-26 at 16:19 +0200, Peter Plessas wrote:
> Camilo Cadavid Corredor wrote:
> >> Date: Mon, 26 Apr 2010 07:54:31 +0200
> >> From: plessas at mur.at
> >> To: cccadavid at hotmail.com
> >> CC: pd-list at iem.at
> >> Subject: Re: [PD] Piezo device comanding a bang in Pd through arduino
> >> Camilo Cadavid Corredor wrote:
> >>> Hello, I am new to arduino. I plan to connect a piezo device which can send a signal to b recognized by pd as a bang. I was able to download the firmware into arduino, and worked with the popular example of connection to pd found in the web. Now i am interested in knowing what .pde file should I program for the piezo device to be recognized. Finding out how I should connect the piezo to the arduino, and rewireing this to Pd.
> >> Not sure what you are trying to do, but could connecting the piezo to
> >> the computer's soundcard, and detecting a volume peak within pd, do the
> >> same thing?
> >> P
> > You are right. It would be the same thing. The final goal is to connect a wii mote and control it with pd with several movements, controlling pan, volume and Eq in any DAW. This question was really just to getting started with arduino. I want to check its latency and see how efficient it is.
> Not sure if I get you right here, so let's see:
> When you use a Wii via Bluetooth into Pd then you don't really need the
> Arduino (unless there's Arduinos with Bluetooth already). Simply make Pd
> output Midi controller values which you assign to level, pan, aux etc.
> in your DAW.
> Another nice thing could be to make the Arduino output MIDI directly and
> I think this is not too hard, search the big garbage pile called
> internet. This would be the equivalent to building a midi fader box
> Others might be better at this: If you want to control a DAW's panning
> with the Wii, be advised that it does not detect rotation. Meaning: If
> you hold it like a TV remote control and pan it left and right like a
> compass needle, this does not get detected by the accelerometer.
Actually the rotation is not detected but can be calculated from the 3
accelerometers this is explained on the helpfile of the [wiimote]
It works very well for me.
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