[PD] Data Structures abs (was:Re: understanding graphics objects on canvas)

Jonathan Wilkes jancsika at yahoo.com
Wed May 12 18:50:34 CEST 2010


Sure, see Luke Iannini's ds-abs:

http://pure-data.svn.sourceforge.net/viewvc/pure-data/trunk/abstractions/sfruit/ds-abs/



--- On Wed, 5/12/10, patko <colet.patrice at free.fr> wrote:

From: patko <colet.patrice at free.fr>
Subject: [PD] Data Structures abs (was:Re: understanding graphics objects on canvas)
To: "pd-list" <pd-list at iem.at>
Cc: "João Pais" <jmmmpais at googlemail.com>
Date: Wednesday, May 12, 2010, 12:02 PM


----- "João Pais" <jmmmpais at googlemail.com> a écrit :

> Data structures can be a very powerful mean to graphically  
> display/interact with the patch (to perform, display, compose, ...).
> But  
> without some improvements they'll still be a hidden part of pd. And
> afaik,


 The algorithms we get when implementing data structures 
for managing large amount of informations in realtime,
seems to be simplier and faster than using list objects,
without plotting anything, but there are not a lot of examples.

Didn't someone made a set of abs for this?

 Wouldn't it be nice to have a set of patches that eases the access
to the struct, doing all the route-in, or a class of data structures objects 
like the list-abs? Having it for graphical stuff would be nice too.

cp

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