[PD] [GEM] MAX texture size and number of objects...

chris clepper cgclepper at gmail.com
Thu Oct 28 20:56:03 CEST 2010


3840x3840 = 14,745,600 pixels

Each pixel is 4 bytes so 14745600 * 4 = 58,982,400 bytes

16 of those would be 943,718,400 bytes

The textures would probably not fit on a 1GB GPU since the VRAM is also used
for the display buffers too.

On Thu, Oct 28, 2010 at 2:18 PM, Luka Princic // Nova deViator <
nova at deviator.si> wrote:

> Luka Princic // Nova deViator <nova at deviator.si>:
>
> > Mathieu Bouchard <matju at artengine.ca>:
> > > On Wed, 27 Oct 2010, IOhannes m zmoelnig wrote:
> > > > [gemhead]
> > > > |
> > > > [GEMglGetFloatv GL_MAX_TEXTURE_SIZE]
> > > or
> > > [get max_texture_size<
> > >   |
> > > [gf/gl]
> > >
> > > where [< is a messagebox you click on.
> > >
> > > iirc, a [gemwin] must have been opened though.
> >
> >
> > thanks Mathieu and Iohannes.
> > both of these worked.
>
> hey,
>
> this goes on...
> if i make a grid 16 squares, each with a different 3840x3840 texture.
> how much system RAM i need and how much GPU ram?
>
>
> l.
>
> --
> sujet est machinique!
> Nova deViator ¤ http://deviator.si ¤ http://skylined.org ¤
>
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