[PD] Body tracking
Jose Luis Santorcuato
santorcuato76 at gmail.com
Sun Jan 9 15:59:50 CET 2011
Hi, As Cyrille says a good choice is the wii and its accelerometer,
you can even hack and reduce weight and dimensions, the three-axis
accelerometer or sensor flex not recommend to you, take away the
freedom to be wired.
I heard that the camera play 3 works very well for tracking, even I
could prove it.
Maybe if you dont want hardware, it would be Gesture Processing
library in connection with Pd via OSC.
That library can keep track and memorize your gesture …
There is something similar in pd?
Best regards
José
2011/1/8 Max <abonnements at revolwear.com>:
> there is an interesting whitepaper on this topic:
> http://www.palindrome.de/d2/C13.pdf
>
>
> Am 09.01.2011 um 01:37 schrieb cyrille henry:
>
>>
>>
>> Le 08/01/2011 20:24, Pedro Lopes a écrit :
>>> Not defending anything, but just to remind 60 fps of a pointgrey camera is not slow.
>> for gesture, i consider everything under 200Hz as slow.
>> including the wiimote 100Hz.
>>
>> by example, things like this have to be done at 1000Hz:
>> http://vimeo.com/9598075
>> (we tried with slower system but it was not possible to be accurate enough).
>>
>>
>>> you probably will have a lot of trouble in dealing with 60 frames trying to cycle through your code every second.
>> you have problem analysing the image, but dealing with the data is no problem.
>>
>>> Accels and other hardware sensors are very useful too, and it very good results.
>> yep
>>> But not the best for 3d positioning of a point in space,
>> they will not provide any information regarding 3d positioning.
>>
>>
>> the question is what information do you really want...
>> if you want the position of someone in space, then you have to use a camera. but you can also track he's movement with a wacom.
>> if you want to track it's gesture, then you need something faster. faster than a camera.
>>
>>
>>> but excellent at giving the rotation of that point in space (i.e.: accels, gyros).
>> yep.
>>
>> cyrille
>>
>>>
>>> :)
>>>
>>> On Sat, Jan 8, 2011 at 7:21 PM, marcello <wallacechemical at gmail.com <mailto:wallacechemical at gmail.com>> wrote:
>>>
>>> On 08/01/11 14:25, cyrille henry wrote:
>>> > hello,
>>> >
>>> > for the kung fu : movement are usually very fast. a camera is usually to
>>> > slow to be useful.
>>> >
>>> > i personally prefer using sensor like accelerometter on the body.
>>> > you can use wiimote or some other (faster) sensors system.
>>> >
>>> > here is a video of a performance i worked for few years ago.
>>> > http://vimeo.com/4596629
>>> > sensors are used at time : 4'57 to 6'06 and from 6'43 to 7'23.
>>> >
>>> > at 6'43, you can see that this kind of sensors are lot's more accurate
>>> > that what you'll be able to do with a camera.
>>>
>>> That's a good point about the sensors, I didn't know this camera-latency
>>> problem.
>>> WHat kind of sensor have you used in your work ?
>>> Have you used wireless sensors ?
>>>
>>> > imo, camera are good to track body position.
>>> > kinect look to have a sensing zone that is a bit limited.
>>>
>>> A combination of the two could be an idea, but then it's complicated to
>>> merge the data...
>>>
>>> Thanks for the infos
>>>
>>>
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>>>
>>> --
>>> Pedro Lopes (MSc)
>>> contact: pedro.lopes at ist.utl.pt <mailto:pedro.lopes at ist.utl.pt>
>>> website: http://web.ist.utl.pt/Pedro.Lopes
>>>
>>>
>>>
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--
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